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v1.1.5 monster girl poll is almost over but the leader is too strong to be overthrown so let’s check the results. The first place goes to Dark Valkyrie with a huge score of 51. The second place is claimed by Ice Queen with 27 points while Slime takes the third one with 23. The Dragon is pretty close with 17 points. Ryu and Bunyip only get 6 and 4 points respectively.

Don’t worry if your favorite didn’t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon’s page.
 
Yorna v1.1 Master release is up for grabs, don’t forget to check it out!

The previous week was pretty quiet on the art part – don’t worry, everything is going on more or less according to the schedule. During this one, you can expect previews for the new dress, monster girl and 1 scene. The rest should arrive on the last week before the release.

I’m about 70% done with the maps for the new update and will switch to logic/encounters after this. I finished up the gangbang scene and currently waiting for the art to place it into the game. Stay tuned for the preview.

Added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did.

Fixed an issue with the sand cave’s orb puzzle where players could look themselves out from the Eastenr part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1.

Adjusted mobile option window to accommodate all options without the need to scroll through them. Didn’t notice this weird change before, sorry for the inconvenience.

Fixed a rare bug that froze the game after using the dev log button and moving on to the browser.

Fixed global map’s desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the “palm forest” part and the rest of the zone.

Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect.

Increased scroll speed for “Feature” text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later.

New monster girls 0 / 1

New H scenes 0 / 4

New puzzles 1 / 1

New dresses 0 / 1
 
Yorna v1.1 Magus release is up for grabs, don’t forget to check it out!

Looks like the art pieces can be the problem for v1.1.5 after all. I’m trying to sort it out with the artists and looking for a backup. Even with this, I hope to hit the usual release zone on May 14th – 16th. I’ll make a separate info post when it will be clear and warn you if the update will be delayed. As usual, I’ll make art previews as soon as it will arrive.

I’m done with the maps and mostly gluing up together various logic pieces like dialogue and scene triggers. The second H scene is on the text polishing stage and I’m mostly waiting for the art to arrive and put it all together in the game.

Good news for players who are waiting for the Steam version. Valve already ok’d the shop page, and I just submitted the last build with all the fixes they wanted to see. Achievement system and cloud saves are there too, though the first one was a nightmare to implement properly in RPG Maker MV >>

If everything else will be fine, Yorna should be up in Steam on May 15th. This is the closest date for the release I can set up in the shop. If the update will be ready by that time of course.

There’s a pair of changes in the game, though I had to cut Leary’s scenes entirely and remove Pan-kun from the panda’s scenes. These two were considered too young to participate or see such lewd behavior. Otherwise, the Steam version has no differences with the usual builds.

Fixed a rather strange bug that could turn a critical hit into a regular one without any bonus damage.

Added a new treasure to the mountains zone for Yorna v1.1.5.

New monster girls 0 / 1

New H scenes 2 / 4

New puzzles 1 / 1

New dresses 0 / 1
 
The last week is here and I’ll use it to polish and playtest the content for v1.1.5. Plus, adding extra content like small dialogue scenes with various monster girls and Ada. Art-wise, only the last scene with dark valkyrie is missing, yet it should be ready before the usual release date between May 14-16th.

If anything changes before this – I’ll make an info post and give you the details.

Another good bit of news is the new artist. We agreed on making a test commission for the May -> June period to see him in action. Also, the last maid scene may get a graphical update in v1.1.5 if the artist will have the time to finish it. Otherwise, it will get into v1.2 later.

Can’t say anything new about the Steam version. I’ve fixed all the points Valve gave me and currently waiting for them to check it. Depending on the results, the Steam release may shift a bit.

Fixed Sarana’s nameplate during her cutscene in the deep mine region. Now it properly uses her name.

Adjusted all of Momo’s dialogue sprites. Now, her front hair properly covers her eye to avoid flickering during image swaps.

Fixed background music in deep mine’s labyrinth zone. Now all zones properly trigger music after players load a saved game in them.

New monster girls 1 / 1

New H scenes 2 / 4

New puzzles 1 / 1

New dresses 1 / 1
 
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Yorna v1.1.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 1 new monster girls, a new beastman and 2 fresh H scenes with them. Hanako finds out a fault with the focusing crystal and Ada will have to step in to fix it. But will it be this easy?

You can get the new version here.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – catmen. You can find them in the new mountain region on Ikko island.

The second pair of scenes features a new boss - Kara. She’s in the same region as your new furry friends.

Ada’s last maid job scene (1 on 1 with the client) received a graphic update along with a pair of extra frames. You don’t need to re-unlock the scene if you’ve already got it before. Also, I’ve updated last month’s art pack with the new frames.

New features

Kitsune questline received a new step with a bit of private time with Ayane. Don’t miss your chance ;)

This update introduces 2 new scenes with other monster girls, mainly focused on the small trio. You can find both inside the kitsune temple after progression of the main plot.

I added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did.

Small fixes and improvements

Fixed Sarana’s nameplate during her cutscene in the deep mine region. Now it properly uses her name.

Adjusted all of Momo’s dialogue sprites. Now, her front hair properly covers her eye to avoid flickering during image swaps.

Fixed background music in deep mine’s labyrinth zone. Now all zones properly trigger music after players load a saved game in them.

Fixed a rather strange bug that could turn a critical hit into a regular one without any bonus damage.

Fixed an issue with the sand cave’s orb puzzle where players could look themselves out from the Eastern part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1.

Adjusted mobile option window to accommodate all options without the need to scroll through them. I didn’t notice this weird change before, sorry for the inconvenience.

Fixed a rare bug that froze the game after using the dev log button and moving on to the browser.

Fixed global map’s desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the “palm forest” part and the rest of the zone.

Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect.

Increased scroll speed for “Feature” text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later.

Stay tuned for upcoming dev plans for May->June period and new monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
 
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Another release is out and I’m planning for the next development month. So, let’s see what’s coming! Also, don’t forget to participate in the monster girl poll for version 1.2.

The conflict on Ikko island is shifting toward the active phase. Together with Ayane, Ada will be tasked with distracting lust cultists with a fake ritual. Regardless of the outcome, time with this furball is never dull. Of course, the new update will bring new monster girls, a puzzle, new items for purchase and treasure hunting.

I’ve found a new artist for Yorna and he will be active in the next dev month. We’ll start with a test run and see how it will go. If everything will be fine, June -> July period will have 3 H scenes instead of the usual 2.

Optional kitsune questline will receive another update and bring new story steps and a new cutscene along with the usual monster girl interaction.
Since new locations on Ikko island end up with dead-end boss zones, I’m thinking about adding teleportation consumables to speed up players’ navigation. These will also give you an opportunity to instantly get back to the main settlement on both islands. Also, vendors will receive a potion to clear negative effects from Ada – this will help with countering the “Silence” effect for mages.

Steam version is almost ready and should be up during the next week or even later today if everything will go smoothly. It will feature the fresh 1.1.5 version with minor Steam differences.

Stay tuned for upcoming updates and news! It would be great to hear what you think about the game.
 


First of all, thank you for your support! This poll beat the previous vote record!

v1.2 monster girl poll is over so let’s see who will appear in the new update. The first place goes to Mindflayer with a giant score of 60. The second place goes off to Cursed Sword with 38 points and Dullahan finishes third with 25. The Banshee is very close to her with 24 points. And both Vampire and Nurarihyon have 10 points.

This time I’ll use both the first and the second place for the next update.

Don’t worry if your favorite didn’t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon’s page.
 
Yorna v1.1 Master release is up for grabs, don’t forget to check it out!

The artists received their tasks for the month and the dress may arrive at the current week if all will go smoothly. The next update will feature 2 new monster girls with unique H scenes, 2 variations each, so 4 in total.

I was busy with polishing and tweaking the existing content along with some quality of life changes. The next week will be dedicated to the new puzzle and new explorable zone that will be the main focus in v1.2.

Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako’s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane’s shrine, Coast camp on Ikko island and Hanako’s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.

Fixed pathfinding logic in Deep Mine’s entrance zone. Now Ada won’t jump over a ledge on the stairs.

Added new “Cleanse” potions named “Gaia’s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.

Added shimmering effect to the teleport sphere in Ada’s room. Some players had problems finding it – I hope this will help.

Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.

Adjusted Lizzy’s sprite in the castle’s garden. She’s properly looking at the blooming bush now.

Players can’t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town’s bazaar.

Fixed mansion’s basement. Now the scenes there won’t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.

Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It’s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.

Fixed domination and “But Why?” achievements for Steam. Now you can properly get them all.

Made Leary stand still in the garden so she couldn’t appear twice at Titania’s cutscene.

Coast camp’s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles 0 / 1

New dresses 0 / 1
 
Yorna v1.1.5 Magus release is up for grabs, don’t forget to check it out!

The artists are hard at work and I’m done with new maps aside from the specials and kitsune’s optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, let’s see what happened during this week and what should you expect during this one.

I’m done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. Preview’s estimated time of arrival – this week. The second H scene is on the drafting level both for the artist’s and narrative parts. Valkyrie’s dress should also arrive during this week along with the second monster girl (Cursed Sword).

The new puzzle is ready. It’s fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, let’s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you’ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she’ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn’t fit in Yorna?

The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone.

As a bit of extra thought for the day. In order to make the game more diverse, I’m tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and I’ll have enough time to properly test it.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 2
 
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